Variable GBTUiSelectionTypeConst
GBTUiSelectionType: {
Body: "BODY";
EdgePoint: "EDGE_POINT";
Element: "ELEMENT";
Entity: "ENTITY";
Feature: "FEATURE";
Folder: "FOLDER";
Mate: "MATE";
MateConnector: "MATE_CONNECTOR";
MeshPoint: "MESH_POINT";
NonGeometricItem: "NON_GEOMETRIC_ITEM";
Occurrence: "OCCURRENCE";
PersistentQueryString: "PERSISTENT_QUERY_STRING";
Property: "PROPERTY";
Rollbackbar: "ROLLBACKBAR";
SimulationLoad: "SIMULATION_LOAD";
SketchGroup: "SKETCH_GROUP";
TableItem: "TABLE_ITEM";
TemporaryGeometry: "TEMPORARY_GEOMETRY";
Unknown: "UNKNOWN";
Usercode: "USERCODE";
} = ...
Type declaration
-
Readonly Body: "BODY"
-
Readonly EdgePoint: "EDGE_POINT"
-
Readonly Element: "ELEMENT"
-
Readonly Entity: "ENTITY"
-
Readonly Feature: "FEATURE"
-
Readonly Folder: "FOLDER"
-
Readonly Mate: "MATE"
-
Readonly MateConnector: "MATE_CONNECTOR"
-
Readonly MeshPoint: "MESH_POINT"
-
Readonly NonGeometricItem: "NON_GEOMETRIC_ITEM"
-
Readonly Occurrence: "OCCURRENCE"
-
Readonly PersistentQueryString: "PERSISTENT_QUERY_STRING"
-
Readonly Property: "PROPERTY"
-
Readonly Rollbackbar: "ROLLBACKBAR"
-
Readonly SimulationLoad: "SIMULATION_LOAD"
-
Readonly SketchGroup: "SKETCH_GROUP"
-
Readonly TableItem: "TABLE_ITEM"
-
Readonly TemporaryGeometry: "TEMPORARY_GEOMETRY"
-
Readonly Unknown: "UNKNOWN"
-
Readonly Usercode: "USERCODE"
Export